Curricula
Description
YY00ED50 | Oulu Game LAB (Concept Creation) (15 cr) |
Prerequisites | Students of Information Technology Departement (ITEK): Introduction to programming or Programming Basics |
Objectives | I work as a member of a game development team in a dedicated role. I analyze existing games and produce a game design document. I understand the mechanics of game engines and the specifics of game programming. I produce art assets that are suitable for game production. I produce a game concept and mechanical game demo based on the concept. I understand the principles of game business and business models and apply them to game analysis and design. I understand the role of analytics in game development and game business. |
Content | - Game project participation and management - Game programming and development tools - Game art production and tools - Game design - Game business and monetization - Game analytics |
Recommended optional programme components | If necessary, the student advisor will recommend optional programme components for each student based on their individual study plan. |
Accomplishment methods | Lectures, workshops and teamwork |
Execution methods | Described in the implementation plan of the course |
Materials | Materials can be found on learning platform. |
Literature | Not applicable |
Evaluation Criteria | 0-5 |
Evaluation Criteria |
satisfactory (1-2) I contribute to game development team’s work effectively in a dedicated role. I demonstrate basic understanding of game design principles and can produce a basic game design document. I demonstrate basic understanding of game engines and programming concepts relevant to game development. I produce basic art assets that meet the requirements for game production. I create a basic game concept and a simple demo based on the concept. I have a basic understanding of game business principles and models, and their application to game analysis and design. I use analytics tools at basic level to support game development decisions. good (3-4) I work as a member of a game development team in a dedicated role and contribute to team decision-making. I analyze existing games and produce a comprehensive game design document. I demonstrate an understanding of game engines and programming concepts specific to game development and can apply this knowledge to the development of game systems and mechanics. I produce high-quality art assets that meet the requirements for game production. I create a game concept and a mechanical game demo based on the concept that demonstrates a strong understanding of game mechanics and player experience. I demonstrate a deep understanding of game business principles and models and can apply them to game analysis and design. I effectively use analytics tools to inform game development decisions and improve game performance. excellent (5) I work in a dedicated role as a member of a game development team, effectively communicating with team members and stakeholders. I analyze and critique existing games and produce a comprehensive, innovative game design document. I demonstrate an expert-level understanding of game engines and programming concepts specific to game development. I design and implement complex game systems and mechanics. I produce high-quality art assets for game production. I create a unique and innovative game concept and a polished game demo that demonstrates high-level competence of game mechanics and player experience. I demonstrate a deep understanding of game business principles, and I can effectively apply them to game analysis and design. I use advanced analytics tools to effectively measure and improve game performance. |
Assessment Frameworks | Not applicable |
Further Information | No additional infomarmation. |
Responsible persons | Not applicable |
Links | Not applicable |
Implementations
No implementations.
20.5.2024 10:52:38